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HomeTeam

Meet The Crew

A small group of Canadians who actually play the games they build. No corporate hierarchy, no executive suites — just passionate people keeping the servers online and the fun alive.

Building tippide.com With Heart

Takes a decent amount of work to keep things running around here. We are basically just a small group of local tech guys and designers who actually play these games. We dont have some giant corporate office or anything. Just trying to build a cool spot to hang out.

Ewan MacTavish - Lead Backend Developer

Ewan MacTavish

ROLE: Lead Code Wrangler (Backend Developer)

Vibe: Ensures the platform runs faster than a hockey puck on fresh ice. Runs on black coffee and late-night coding sessions. Born in Edinburgh, moved to Toronto at 22, never left. Ewan has been writing code since he was 14 and considers debugging a meditative practice. When he's not optimizing load times he's playing Cyber City himself and finding exploits he then patches.

Marilou Tremblay - UI/UX Designer

Marilou Tremblay

ROLE: Pixel Magician (UI/UX Designer)

Vibe: The creative brain behind how good everything looks. All in all she just wants to make sure you never have to squint to find the Play button. Marilou is originally from Québec City and brings a distinctly French-Canadian design sensibility to the platform — bold typography, expressive colour, and brutal clarity in layout. She has a background in interactive media and previously worked at several Montreal agencies before going independent.

Gord Vance - Head of Game Curation

Gord Vance

ROLE: Head of Game Curation

Vibe: Literally gets paid to play games and tell us if they belong on tippide.com. If a title is boring, Gord throws it straight in the digital trash. Gord has been a professional game tester and QA engineer for over a decade, working with studios in both Vancouver and Toronto. He brings a rigorous, player-centred evaluation process to every title he reviews — fun factor, fairness, accessibility, and mobile performance all get scored before anything goes live.

How We Work Together

Despite being a small team, we operate with a surprisingly robust creative process. Every two weeks we hold a review session where Gord presents his latest game evaluations, Marilou walks through any design updates or UI improvements, and Ewan reports on platform performance metrics and any technical debt that needs addressing. Decisions are made collectively — there's no CEO calling the shots from above because there isn't one. We're genuinely a flat team that moves fast and stays accountable to each other and to the community.

Communication happens through a shared Discord server where community members are also welcome to contribute ideas and report issues. We read every message. The tippide.com community is small enough that we can still maintain genuine personal connections with regular players which is something we actively want to protect as we grow. We never want to become a platform where players feel like numbers in an analytics dashboard.

What Motivates Us

Honestly? The messages we get from players are the biggest motivation. When someone from Saskatoon tells us they discovered tippide.com on their lunch break and now it's their go-to wind-down activity — that's genuinely meaningful. When a player in Vancouver says they appreciate that there's no pressure to spend money — that's exactly why we built this the way we built it. The feedback loop between the community and the development team is tight and intentional.

We're also motivated by the creative challenge. Building games that are genuinely fun without exploiting psychology is actually hard. It requires restraint, creativity, and a deep respect for the player. Every design decision gets evaluated through the lens of "does this add to the player's experience or does it serve the platform's interests at the player's expense?" The answer to that question determines what gets built and what gets cut.

Join the Conversation

We're always looking for community members who want to contribute ideas, test new features, or just give us feedback on their experience. You don't need technical skills to help — the most valuable feedback often comes from regular players who just know what feels right and what feels off. Reach out through our contact form or email us directly at support@tippide.com and we'll get back to you. The whole crew reads that inbox and we respond to everything eventually, usually within 48 hours on weekdays.